I upgraded to the 1.2.1 release, and it now works fine. It's PCI ID isn't even listed in the kernel (lspci comes up with "Unknown Device"). It may be my video card is too new - a Geforce 7600GT. Thanks for replying, and I can confirm that I'm using the latest nVidia drivers. I can't say if this is your case but my small experience tells me that it's likely. This kind of problem usually is due to a driver issue. Last edited by ayqazi on Thu 7:56 am edited 1 time in total The same goes for some other places - where there's meant to be see-through grills, there's just flat grey slabs. I just got Quake 4 1.1 working under a 32-bit chroot on my AMD64 Gentoo system (blasted eselect opengl set nvidia - how could I have forgotten about it for so long?!?!?!) and everything was peachy - until I got to my first transparent texture.Īnd realised it wasn't transparent! I'm talking about the bit where theres that gorilla-like strogg attacking the marine, and you shoot it and the marine joins up with you for a short time. Posted: Mon 10:07 pm Post subject: Quake 4 transparent textures not working! Gentoo Forums Forum Index Gamers & Players Quake 4 transparent textures not working! This is a dumb question, I'm sorry, b ut what does this mod actually do? I've been wanting to re play Quake 4 but graphically, there are a lot of problems and most mods I tried didn't solve those problems (resoluti on, textures looking blurry, models not gett ing deta ile d, e tc ).Gentoo Forums :: View topic - Quake 4 transparent textures not working! I was hoping to find something like Doom 3 Redux, but Quake 4 modding seems far less active. Most of these issues can be adjusted in the config file or an autoexec file. It won't magically make your game look "next gen" or anything, but it should open it up to look its best. R_mode "-1" would allow for a custom resolution, r_aspectRatio "1" would be 16:9, and "0" would be 4:3, then r_customHeight and r_customWidth would be your monitor's resolution. If you want to remove texture filtering for a crisp, more pixelated look for some reason, image_filter can be set to "GL_NEAREST_MIPMAP_LINEAR" Seta image_useNormalCompressionLoadDDSForPal "0" To remove blurry textures, these settings should help. Seta image_filter "GL_LINEAR_MIPMAP_LINEAR" Seta image_useNormalCompressionLoadDDSForPal "1" I currently have these settings which are passable: If I missed something or got anything wrong, I'd appreciate any corrections. This post kind of made me angry(honestly). Contrast adaptive sharpen is a post processing pass, and the visual results give a sharper result then simply disabling low res textures. In fact you can't use CAS with low res textures. This mod adds Quake 4 support to the Doom 3 GPL code base by modifying the engine to load the Quake 4 DLL. Contrast Adaptive Sharpen is just a new graphical feature in the codebase, but you can't get the same result by just editing the config of the original game. I apologize, this config solution was meant only for vanilla Quake 4, without CAS. With a fresh Steam install of the game, some of the default settings make certain textures and models look very blurry, and adjusting these settings helped to make it look as clear as possible on higher resolution monitors without the help of extra post processing or new textures. If I undermined your project I can remove the info or preface it with a disclaimer, and if the info is outright wrong or misinformed I would love to learn how to correct it. I'm by no means an expert on anything related to this, but I'm a sponge and enjoy learning new things and sharing what I've learned about this stuff. Also if I'm missing the point about the problem you have with my post, please clarify so I can try to make it right. No sorry I just woke up and read it the wrong way I guess :). The entire point though of this project is to create a open source engine that can run Quake 4, and its already there the contrast adaptive sharpen is just a additional feature and isn't the point of the project. Its already to that point(singleplayer is completely playable), with the exception of the particle engine and multiplayer and I'm trying to fix multiplayer now.The same issues with Quake 4 with the textures occur on Nvidia cards in XP and Windows 7 if you don't use the workarounds to stop the textures going low resolution:Īnd even going back to 2006 on Nvidia cards The point of the project is to modify Doom 3 GPL to have the engine features of Quake 4 and can play Quake 4.
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